Carmen Brittunculi is an interactive adventure story.
I started it in 2018 for the Roman Mytholojam. It wasn't really playable until a year later after more work during the 2019 jam.
Currently only the first part exists of what will be a multi-episode piece, so it remains a work-in-progress.
Carmen is Free Software; a technical demo of what I call a Web Native game.
It uses only Python, SVG, HTML5 and CSS3.
It is structured and packaged to production standards.
It has been designed for deployment on modern container-based Cloud platforms.
You should also be able to run it locally on any recent Operating System.
It has very modest hardware requirements.
All code and styling was done by hand using only a simple text editor.
There's no actual art at the moment. The scenery is procedurally generated.
The audio on the other hand is real. All music was performed and recorded entirely using real instruments and effects devices. The only time I used any software was to trim the cues to length. Audacity did the job there.